Mini Babe
A downloadable game for Windows
Made for Strawberry Jam 8
The old man of the woods has tasked you, a little bird to seek out wives for him. Fight your way through various boss encounters against monster girls that are ten time bigger than you.
Unlock several sexy bonus pics by defeating each babe and even gain a brand new form, if you can beat them all.
Download
Download
Mini Babe.zip 19 MB
Install instructions
Extract the .zip-file
Comments
Log in with itch.io to leave a comment.
Can there be futa, including futa powerups or something like that?
Observations, good and bad:
1. D. Snut is like 10x harder than any of the other lower-tier bosses, mostly due to the floating flower things. Also the ground spike does damage a bit before the spike actually comes out, which has caught me a few times. Super annoying boss.
2. All the fights in the game consist of basically just hopping up and down shooting at the head (and missing half your shots because of the constant up-and-down of the flying mechanic), most don't even really need you to move left or right much.
3. I'm probably just dumb, but it took me a bit to figure out flapping is done via HOLDING the spacebar, I assumed it was a quick taptaptap thing because of the flying animation. (Any chance of a toggle to disable holding it down? I prefer manual tapping at my own pace, but I'll end up holding it too long and accidentally double-flapping, wasting some flight energy.)
4. Ms Toad and D. Snut are the only bottom bosses that have any challenge. D. Snut is annoying (see #1), and Ms Toad's shots only really give you a small window to attack towards the end, thanks to the tracking shots. Jinmom isn't hard at all, but she's just an awful bullet sponge that's really easy, you just stand on the floor and move back a little every time she lunges, getting free hits on her, though the biting "sparks" being completely RNG is irritating and it took me a couple hits to figure out what was hitting me.
5. I didn't realize until the angel that the bosses don't have collision damage and you can just move right through them.
6. Really wish body shots would still do like 5-10% damage as a consolation prize and to help soften up some of the slower bosses.
7. I can't tell, but I don't think the game has invincibility frames, which is kinda annoying in the more bullet-hell bosses like D. Snut and the angel; I'll just lose 2 HP suddenly. Might be a glitch, I dunno.
8. Collision with the stars in the angel boss seems off, lots of hits that I don't think were hits.
(EDIT: beat the game, but died while the angel's death animation was going on (pls add invincibility after the boss hits zero HP), and it started the final cutscene, but the bird's death animation was still going on, and when it ended, it ended the cutscene too, booting me back to the map screen, still having counted as a win, but I didn't get to see the cutscene.)
Thanks for the feedback. It really helps. I must admit I rushed the release to get the game done before the game Jam's deadline. So I missed some important features and fixes. I'll hope to release some fix patch after the game Jam's voting period ends.